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 fluid environment


Improving agent performance in fluid environments by perceptual pretraining

Zhang, Jin, Xue, Jianyang, Cao, Bochao

arXiv.org Artificial Intelligence

In this paper, we construct a pretraining framework for fluid environment perception, which includes an information compression model and the corresponding pretraining method. We test this framework in a two-cylinder problem through numerical simulation. The results show that after unsupervised pretraining with this framework, the intelligent agent can acquire key features of surrounding fluid environment, thereby adapting more quickly and effectively to subsequent multi-scenario tasks. In our research, these tasks include perceiving the position of the upstream obstacle and actively avoiding shedding vortices in the flow field to achieve drag reduction. Better performance of the pretrained agent is discussed in the sensitivity analysis.


Active Learning over DNN: Automated Engineering Design Optimization for Fluid Dynamics Based on Self-Simulated Dataset

Chen, Yang

arXiv.org Machine Learning

Optimizing fluid-dynamic performance is an important engineering task. Traditionally, experts design shapes based on empirical estimations and verify them through expensive experiments. This costly process, both in terms of time and space, may only explore a limited number of shapes and lead to sub-optimal designs. In this research, a test-proven deep learning architecture is applied to predict the performance under various restrictions and search for better shapes by optimizing the learned prediction function. The major challenge is the vast amount of data points Deep Neural Network (DNN) demands, which is improvident to simulate. To remedy this drawback, a Frequentist active learning is used to explore regions of the output space that DNN predicts promising. This operation reduces the number of data samples demanded from ~8000 to 625. The final stage, a user interface, made the model capable of optimizing with given user input of minimum area and viscosity. Flood fill is used to define a boundary area function so that the optimal shape does not bypass the minimum area. Stochastic Gradient Langevin Dynamics (SGLD) is employed to make sure the ultimate shape is optimized while circumventing the required area. Jointly, shapes with extremely low drags are found explored by a practical user interface with no human domain knowledge and modest computation overhead.


Video Friday: Walking the XDog, Muscle-Powered BioBots, and Rollin' Justin Will Clean Your Kitchen

IEEE Spectrum Robotics

Video Friday is your weekly selection of awesome robotics videos, collected by your mysophobic Automaton bloggers. We'll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!): Let us know if you have suggestions for next week, and enjoy today's videos. XDog is a small electric quadruped designed and built by Xing Wang, a graduate student at Shanghai University, with support from his adviser Jia Wenchuan. The robot has 12 motors (each leg has 3 DoF), and uses force sensors on each foot, IMU, and joint-angle sensors for control.